Virtual Reality applications on Cultural Heritage are increasing, according to a general trend towards virtual reproduction and interaction mediated by the computer system. The effects of this trend, both on education and research, are still far from being completely tested and defined. The aim of the MediaEvo Project is to develop a multi-channel and multi-sensory platform for the edutainment in Cultural Heritage, towards integration of human sciences and new data processing technologies, for the realization of a digital didactic game oriented to the knowledge of medieval history and society. The developing of the project has enhanced interactions among historical, pedagogical and ICT researches, morphological inquiries, data management systems, by means of the definition of a virtual immersive platform for playing and educating. The platform is also intended to collect feedback and validate hypothesis and findings coming from researchers. This essay introduces the questions related to the educative use of ICT and describes the steps of the reconstruction of the town of Otranto in the Middle Ages: data collection and integration, organization of work and software applications.

A Game-Based 3D Simulation of Life in the Middle Ages for the Edutainment in Cultural Heritage

DE PAOLIS, Lucio Tommaso;ALOISIO, Giovanni
2010-01-01

Abstract

Virtual Reality applications on Cultural Heritage are increasing, according to a general trend towards virtual reproduction and interaction mediated by the computer system. The effects of this trend, both on education and research, are still far from being completely tested and defined. The aim of the MediaEvo Project is to develop a multi-channel and multi-sensory platform for the edutainment in Cultural Heritage, towards integration of human sciences and new data processing technologies, for the realization of a digital didactic game oriented to the knowledge of medieval history and society. The developing of the project has enhanced interactions among historical, pedagogical and ICT researches, morphological inquiries, data management systems, by means of the definition of a virtual immersive platform for playing and educating. The platform is also intended to collect feedback and validate hypothesis and findings coming from researchers. This essay introduces the questions related to the educative use of ICT and describes the steps of the reconstruction of the town of Otranto in the Middle Ages: data collection and integration, organization of work and software applications.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11587/363349
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