The UnderwaterMuse project aims to enhance and promote the underwater heritage of the regions concerned, through the full involve ment of local communities, so that it becomes a strategic resource for the sustainable growth of these territories. It has the ambition to make submerged heri tage and landscapes accessible and to make the invisible, visible: port areas today below sea level, shipwrecks, underwater stratifications produced by continuous landings, settlements and remains of human activity. How? Through two types of action planning: • bringing people to heritage, through the implementation of underwater archae ological parks/underwater museums or blue trails for direct use, diving or snorkeling; • bringing heritage to people, through the narrative and communicative use of vir tual/augmented reality and digital methodologies for remote/online use. This second objective of the project, thanks to the immersive and emotional approach of virtual reality, makes underwater sites accessible to a wider audience, including people with different types of disabilities.
The “invisible” heritage to the challenge of the valorization: the UnderwaterMuse Project. Transnational Toolkit: Handbook of good practices
Rita Auriemma
2023-01-01
Abstract
The UnderwaterMuse project aims to enhance and promote the underwater heritage of the regions concerned, through the full involve ment of local communities, so that it becomes a strategic resource for the sustainable growth of these territories. It has the ambition to make submerged heri tage and landscapes accessible and to make the invisible, visible: port areas today below sea level, shipwrecks, underwater stratifications produced by continuous landings, settlements and remains of human activity. How? Through two types of action planning: • bringing people to heritage, through the implementation of underwater archae ological parks/underwater museums or blue trails for direct use, diving or snorkeling; • bringing heritage to people, through the narrative and communicative use of vir tual/augmented reality and digital methodologies for remote/online use. This second objective of the project, thanks to the immersive and emotional approach of virtual reality, makes underwater sites accessible to a wider audience, including people with different types of disabilities.File | Dimensione | Formato | |
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