The need for urban regeneration does not come only by structural requirements, but also by socio-cultural needs. What we are going to propose is the urban regeneration as a way to perceive, in a different way, the surrounding spaces allowing users to receive and provide a wide range of information on the urban environment. Each space of a city has a variety of intrinsic meanings provided by human groups interacting with each other everyday. The purpose is collecting the hidden information thanks to citizens' contribution. The objective is the involvement of citizens as "builders of sense" through a playful attitude as "builders of virtual cities", and using game based on motivation as impetus for the regeneration. Urban regeneration is innovative thanks to a new participatory and cooperative methodology based on the perception of every citizen, and on the collection of players' experiences.

A Study on the Collective Perceived Representation of a Real Urban Area through the Usage of an Engaging Framework, Based on a 3D Virtual Environment and Openstreetmap Data

CHETTA, VALENTINA;GIANGRECO, ENZA;STORELLI, DAVIDE SERGIO;CORALLO, Angelo;FORTUNATO, LAURA;
2015-01-01

Abstract

The need for urban regeneration does not come only by structural requirements, but also by socio-cultural needs. What we are going to propose is the urban regeneration as a way to perceive, in a different way, the surrounding spaces allowing users to receive and provide a wide range of information on the urban environment. Each space of a city has a variety of intrinsic meanings provided by human groups interacting with each other everyday. The purpose is collecting the hidden information thanks to citizens' contribution. The objective is the involvement of citizens as "builders of sense" through a playful attitude as "builders of virtual cities", and using game based on motivation as impetus for the regeneration. Urban regeneration is innovative thanks to a new participatory and cooperative methodology based on the perception of every citizen, and on the collection of players' experiences.
2015
978-1-4799-8102-1
978-1-4799-8102-1
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11587/397232
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