Reuse - broadly defined as the use of existing information objects or software artifacts in different contexts and for different purposes - is a technology for improving productivity, reducing the production effort and cost, and increasing the quality of end applications (promoting consistency and therefore improving usability). Reuse is a crucial issue in hypermedia applications. Reuse may be applied to items of different sizes and different complexity (from an elementary value to a large structured portion of the application). It may involve several aspects of the hypermedia application (content, organisation, presentation and connections). It can be implemented with different techniques, by creating a new copy of an item, or by sharing the same item in two (or more) different contexts. In this paper we analyse hypermedia reuse under these different viewpoints, discuss a classification of different types of reuse, and present a few examples from commercial and prototype hypermedia titles. From the analysis of these case studies we derive technical hints, recommendations and pitfalls-to-avoid, that would help hypermedia authors handle reuse in the most effective way possible. We also suggest reuse techniques that can be incorporated in future authoring systems.

Information Reuse in Hypermedia Applications

MAINETTI, LUCA;
1996-01-01

Abstract

Reuse - broadly defined as the use of existing information objects or software artifacts in different contexts and for different purposes - is a technology for improving productivity, reducing the production effort and cost, and increasing the quality of end applications (promoting consistency and therefore improving usability). Reuse is a crucial issue in hypermedia applications. Reuse may be applied to items of different sizes and different complexity (from an elementary value to a large structured portion of the application). It may involve several aspects of the hypermedia application (content, organisation, presentation and connections). It can be implemented with different techniques, by creating a new copy of an item, or by sharing the same item in two (or more) different contexts. In this paper we analyse hypermedia reuse under these different viewpoints, discuss a classification of different types of reuse, and present a few examples from commercial and prototype hypermedia titles. From the analysis of these case studies we derive technical hints, recommendations and pitfalls-to-avoid, that would help hypermedia authors handle reuse in the most effective way possible. We also suggest reuse techniques that can be incorporated in future authoring systems.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11587/119171
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