Smartphones are more and more an essential tool for everybody’s life. They support daily activities and often they make easier people’s life style. Nevertheless, the usage of smartphones has not got only positive aspects. There are several distractions which came from this device which might affect badly some activities in which concentration is fundamental. Studying, working or just socializing might became complex activities if they are carried out with smartphones. The proposed smart service, called ‘9Seconds’, fights smartphone’s addiction using the smartphone itself. It is based on a work-reward system which rewards the user according to how much he/she stays away from smartphone’s distractions. ‘9Seconds’ is based on a user-friendly game, which includes challenges among users. They might challenge each other, keep disconnected and earn points. Challenges might be done by two remote users. Alternatively, a business activity might throw an event-challenge which allows users going into the locale, make some socialization, eat a meal and earn further points. These points will be spent by users to get some awards. Therefore, ‘9Seconds’ consists of on a multiplatform mobile application which combines mobile technologies with Cloud services to providing the best solution to smartphone’s addiction problem. In order to explain better main features of the ’9Seconds’ service, a proof-of-concept has been included to report a functional validation of the whole project.

A Smart Approach able to face Distraction Issue due to Smartphone Usage running Social Networks

Luigi Patrono
2019-01-01

Abstract

Smartphones are more and more an essential tool for everybody’s life. They support daily activities and often they make easier people’s life style. Nevertheless, the usage of smartphones has not got only positive aspects. There are several distractions which came from this device which might affect badly some activities in which concentration is fundamental. Studying, working or just socializing might became complex activities if they are carried out with smartphones. The proposed smart service, called ‘9Seconds’, fights smartphone’s addiction using the smartphone itself. It is based on a work-reward system which rewards the user according to how much he/she stays away from smartphone’s distractions. ‘9Seconds’ is based on a user-friendly game, which includes challenges among users. They might challenge each other, keep disconnected and earn points. Challenges might be done by two remote users. Alternatively, a business activity might throw an event-challenge which allows users going into the locale, make some socialization, eat a meal and earn further points. These points will be spent by users to get some awards. Therefore, ‘9Seconds’ consists of on a multiplatform mobile application which combines mobile technologies with Cloud services to providing the best solution to smartphone’s addiction problem. In order to explain better main features of the ’9Seconds’ service, a proof-of-concept has been included to report a functional validation of the whole project.
2019
978-953-290-091-0
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11587/432412
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